Friend Fête

Group expense splitter & party game tools

Dice gift exchange · rules, cards, roller and timer

Christmas dice game: printable rules, cards and a dice roller

In the dice gift game, players take turns rolling a die to take, pass, swap or steal wrapped gifts, usually against a timer. There is no official version, so here are four common ones as printable rule cards, blank cards for your own house rules, and an on-screen roller and timer with big buttons for the whole room.

ReadyTap Roll, or press R.

No rolls yet · R rolls · T starts or pauses the timer

  1. Pass your gift to the left.
  2. Pass your gift to the right.
  3. Swap gifts with anyone you like.
  4. Steal a gift from anyone.
  5. Everyone passes their gift to the left.
  6. Roll again.

Round timer

5:00

Sound is off unless you tick it. Animation is skipped if your device asks for reduced motion.

Printable rule cards

Four common versions and a blank card. Print, cut out and put one on each table.

Friend Fête · dice gift game

Classic: roll, pass and steal

  • Everyone puts one wrapped gift in the middle and sits in a circle.
  • Round 1: take turns rolling. A 6 lets you take a gift from the middle. Play until the middle is empty.
  1. 1: Pass your gift to the left.
  2. 2: Pass your gift to the right.
  3. 3: Swap gifts with anyone you like.
  4. 4: Steal a gift from anyone.
  5. 5: Everyone passes their gift to the left.
  6. 6: Roll again.

Round 2: set the timer. Roll and do what the number says. When time is up, keep the gift in your hands and open it.

Friend Fête · dice gift game

Unwrap as you go

  • Put the wrapped gifts in the middle and sit in a circle.
  • Take turns rolling and do what the number says. Once the middle is empty, a 1 counts as roll again.
  1. 1: Take a gift from the middle and unwrap it.
  2. 2: Steal an unwrapped gift from anyone.
  3. 3: Swap gifts with the person opposite.
  4. 4: Pass your gift two places to the right.
  5. 5: Lose a turn.
  6. 6: Everyone passes to the right. Roll again.

When the timer ends, or after an agreed number of rounds, everyone keeps what they hold.

Friend Fête · dice gift game

Kids’ gentle version

  • One wrapped gift per child in the middle; sit in a circle.
  • Take turns rolling and do what the number says.
  1. 1: Pass your gift to the left.
  2. 2: Pass your gift to the right.
  3. 3: Do a silly dance, then pass the dice.
  4. 4: Everyone passes their gift to the left.
  5. 5: Swap with the person next to you, on either side.
  6. 6: Take a gift from the middle. If the middle is empty, roll again.

When the timer ends, everyone opens the gift they are holding.

Friend Fête · dice gift game

Grown-ups’ fast swap

  • Everyone starts holding one wrapped gift (not their own).
  • Set the timer and take turns rolling as fast as you can.
  1. 1: Steal any gift.
  2. 2: Swap with the person on your left.
  3. 3: Swap with the person on your right.
  4. 4: Give your gift to whoever travelled furthest to be here.
  5. 5: Everyone passes their gift across the circle.
  6. 6: Free pass: keep your gift and pass the dice.

When time is up, keep what you hold. Trades after the bell are allowed only for genuine duplicates.

Friend Fête · dice gift game

House rules: ____________

Setup:

  1. 1:
  2. 2:
  3. 3:
  4. 4:
  5. 5:
  6. 6:

When time is up:

Make your own house-rules card

Type what each number means. The card updates as you go and is saved in this browser.

Friend Fête · dice gift game

Our house rules

  • Agree a price limit, wrap one gift each and sit in a circle.
  1. 1: Pass your gift to the left.
  2. 2: Pass your gift to the right.
  3. 3: Swap gifts with anyone you like.
  4. 4: Steal a gift from anyone.
  5. 5: Everyone passes their gift to the left.
  6. 6: Roll again.

When the timer ends, keep the gift you are holding.

How the dice gift exchange game works

Like the left right game, the dice game is a traditional party game with no official rulebook. A common version has two rounds:

  1. Setting up. Everyone brings one wrapped gift within an agreed price limit. The gifts go in the middle and the players sit in a circle with one or two dice.
  2. Round 1: picking. Players take turns rolling. Roll a 6 and you take a gift from the middle; otherwise the dice move on. The round ends when the middle is empty. Some groups let a lucky player take a second gift on another 6, so round 2 has something to even out; others skip anyone already holding a gift.
  3. Round 2: the timed scramble. Set a timer, often five or ten minutes, and keep rolling. Each number now means an action: pass left, pass right, swap, steal, everybody passes, roll again.
  4. Time’s up. Everyone keeps the gift in their hands and opens it.

Groups change the numbers freely. Some use a single round with the timer from the start, some open gifts as they go so steals are deliberate, and many families drop stealing entirely when small children play. The four cards above are common versions, not the only correct ones; the blank card is there for whatever your family has always done.

Which version suits your group?

VersionBest forStealingTimer
Classic: roll, pass and stealMost mixed groups, 6 to 20 playersYes (a 4)Round 2
Unwrap as you goAdults who want to fight over the good giftUnwrapped gifts onlyOptional
Kids’ gentle versionYoung children and family partiesNoYes, short
Grown-ups’ fast swapOffice parties and Friendsgiving, short on timeYes (a 1)From the start

How long will round 1 take? The odds

On a fair six-sided die each number comes up one time in six on average. So when only a 6 takes a gift, it takes 6 rolls per gift on average, and a group of 10 needs about 60 rolls to empty the middle. At roughly five seconds a roll (our guess for passing the dice and cheering), that is about five minutes. Unlucky streaks are common: the chance of ten rolls in a row without a six is (5/6)10, about 16%.

To speed things up, let a 1 or a 6 take a gift: two faces in six halve the wait to about 3 rolls per gift, so 30 rolls for 10 players. With two dice, doubles also come up one time in six (six doubles out of 36 combinations), the same as a single 6.

The on-screen roller uses your browser’s cryptographic random numbers and throws away the few values that would make some faces slightly more likely, so every face really is one in six.

Playing with a big group

With more than about fifteen people, one die going round the circle is slow. Put two or three dice into play at once, started at evenly spaced seats, so several people are rolling at any moment; or split into two circles with their own pile of gifts and a timer each. Seat young children next to a grown-up who can read the actions out, and agree before you start whether a gift that has just been stolen can be stolen straight back.

Using the roller and timer

  • Big targets. The Roll button is large enough to tap from across the sofa, and the timer can be read from across the room.
  • Keyboard. Press R to roll and T to start or pause the timer, handy with a laptop plugged into the TV. The shortcuts are ignored while you are typing in a box.
  • Sound is off by default. Tick Sound for a click on each roll and a chime when time is up.
  • Reduced motion. If your device is set to reduce motion, the dice appear without tumbling.
  • Your own rules. Make a house-rules card and choose “My house rules” in the roller: the result then shows your wording.

Common mistakes

  • No price limit. One luxury candle and one bag of mints make stealing fierce. Agree a limit when you send the invitations.
  • Endless steals. A popular house rule: a gift can only be stolen twice, then it is frozen.
  • A timer nobody can see. Put it on the TV or a phone propped up in the middle.
  • Toddlers and small gifts. If very young children are around, keep small items out of reach. US federal rules ban toys with small parts for children under 3 because they are a choking hazard; in an emergency, call your local emergency number.

Questions

What are the rules of the Christmas dice game?

A common version: everyone rolls in turn, and a 6 lets you take a wrapped gift from the middle. Once every gift is taken, start a timer and keep rolling, with each number meaning an action such as pass left, pass right, swap or steal. When time is up, you keep the gift you are holding.

How many people do you need?

Four is enough to be fun; ten to twenty is livelier. With a big group, use two or three sets of dice going round at once so nobody waits too long.

How long should the timer be?

Five minutes suits eight to twelve players; ten minutes for a bigger group. Many hosts hide the clock so nobody knows exactly when it will end.

What if someone ends up with their own gift?

Most groups let them swap with anyone willing at the end. Write it on your house-rules card so everyone knows before the game starts.

Can I play without real dice?

Yes. Use the roller on this page on a phone, tablet or a laptop connected to the TV. Tap Roll or press R, and the screen shows the number and what it means.

Sources